[Freeciv-Dev] Re: Ruleset Development - improvements
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Originally to: David Bryan Smith
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From: Ben Webb <ben@xxxxxxxxxxxxxxxxxxxxxx>
To: <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Cc: Freeciv List <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Ruleset
Development - improvements
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On Tue, 4 Dec 2001 vze2zq63@xxxxxxxxxxx
wrote:
> Ben Webb wrote:
> > An additional problem/feature is that
you (the client) may think
> > that you control two islands, but
(because of unexplored land connecting
> > the two land areas) they are actually
just one island. The server knows
> > this, of course, and thus the effect of a
continent-specific improvement
> > will be different for the server and
client.
>
> When you think about this logically, it's
pretty rediculous. Consider
> that you have hoover dam built, which
provides hydro power to every city
> on the continent. If you haven't even
explored enough to know that two
> cities are on the same continent at all,
how is this supposed to happen?
Agreed. I suspect this is why the default
Freeciv ruleset doesn't
have this kind of effect for the Hoover Dam
any more (it affects _all_ of
your cities instead).
> Anyway, although this could provide the
"correct" solution I don't think
> it's worth it. I think, rather, the better
solution is that the server
> provide the client with a list of
additional effects on each city
> (which, I believe, is whar Raimar said was
needed for CMA's as well).
Again, I agree. For the time being I'm
overlooking the situation, however.
Ben
--
ben@xxxxxxxxxxxxxxxxxxxxxx
http://bellatrix.pcl.ox.ac.uk/~ben/
"Excellent!" I [Dr Watson] cried.
"Elementary," said he [Holmes].
- Sir Arthur Conan Doyle
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