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[Freeciv-Dev] Re: [PATCH] generalized unit capabs
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[Freeciv-Dev] Re: [PATCH] generalized unit capabs

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To: Freeciv development list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [PATCH] generalized unit capabs
From: Andrew Sutton <ansutton@xxxxxxx>
Date: Wed, 5 Dec 2001 15:00:26 -0500

On Wednesday 05 December 2001 02:27 pm, Andrew Sutton wrote:
> apparently thinking ahead is penalized here. so for people that would like
> to write a whole bunch of capabilities that aren't found in freeciv
> (without excessive patching) it's here. i still need to add the network
> patch for it though. i'll work on that for a while... it shouldn't be too
> hard. just a loop across a set of unsigned integers.

apparently it wasn't that hard. apparently the patches are additive so here's 
the total patch with network code to transmit the capability array.

sorry for all the reposts... i just keep missing things. somebody tell me if 
i'm missing anything for the framework
        - gen capabs implementation
        - ruleset parsing of gen capabs
        - mapping into the ruleset unit packet
        - can send ruleset unit pakcet w/new flags
        - can recv ruleset unit packet w/new flags

the only thing i'm really missing is backpatching the entire project to use 
the new framework. but again, i don't have to since it supports both styles. 
oh, and i'm missing configuration of new capabilities in all the old 
rulesets. the default settler is partially done as an example.

andy

Attachment: gen_capb_net.diff
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