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[Freeciv-Dev] Re: Natural city names getting started
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To: cameron@xxxxxxxxxx
Cc: FreeCiv Developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Natural city names getting started
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 5 Dec 2001 11:28:51 +0100
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Tue, Dec 04, 2001 at 10:07:44AM -0500, Cameron Morland wrote:
> La 2001-12-04, Raimar Falke skribis:
> 
> > Ok here is an updated patch. Changes:
> >  - use of macros
> >  - changed comments and log messages
> >  - use of terrain_name_orig instead of graphic_str
> >
> > Please review.
> 
> It is necessary to translate_data_names() before we try to
> load_ruleset_nations, or else terrain_name_orig contains nothing.
> 
> In ruleset.c:
> 
>   load_ruleset_terrain(&terrfile);    /* terrain must precede nations */
>   load_ruleset_buildings(&buildfile);
> + translate_data_names();
>   load_ruleset_nations(&nationfile);
>   load_ruleset_game(game.ruleset.game);
> - translate_data_names();
> }
> 

> Now I'll change the data patch to use the correct convention.

I wait.

        Raimar

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 email: rf13@xxxxxxxxxxxxxxxxx
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