Complete.Org: Mailing Lists: Archives: freeciv-dev: December 2001:
[Freeciv-Dev] Re: sound fx
Home

[Freeciv-Dev] Re: sound fx

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: gij <genius_invincible_jesus@xxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: sound fx
From: Vasco Alexandre Da Silva Costa <vasc@xxxxxxxxxxxxxx>
Date: Mon, 3 Dec 2001 03:19:29 +0000 (WET)

On Sun, 2 Dec 2001, gij wrote:

> ok, so I'm ready to do the sound now.   :)
> 
> I've just visted the ftp.freeciv.org/freeciv/contrib/sounds directory.
> 
> I take it all this stuff is unsorted and unused in the game at the moment?
> 
> I'm going to go through it and see what works and what doesn't, what's
> obviously old civ sounds and what we can use.  I'll map them to
> that short list and see what holes are left.
> 
> What format is freeciv going to use?  16bit mono .wav?  Can we do
> stereo?

Yes 16bit 44KHz mono .wav is probably the best.

> Is there anything else I should know, such as space limitations?

Well if there are we can always decrease file size later. The SFX
shouldn't be too long anyway.

About music i think we should use MP3.

---
Vasco Alexandre da Silva Costa @ Instituto Superior Tecnico, Lisboa





[Prev in Thread] Current Thread [Next in Thread]