[Freeciv-Dev] Re: Tech cost patch v8
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On Sat, Dec 01, 2001 at 10:27:12AM +0200, Juha Litola wrote:
> On Fri, Nov 30, 2001 at 10:52:48PM +0100, Raimar Falke wrote:
>
> > How does Civ3 in this respect?
> Civ3 doesn't use civ1|civ2 style costs, so there is no problem.
> I remember now that ai uses goal_tech_cost, so only alternatives
> are to make accurate calculation or force tech leakage == 0
> with cost_style 0. I'm beginning to lean on latter as implementing
> first would be major hassle and nobody in their right mind wouldn't
> use the feature.
>
> Is this ok with you?
What? Deallowing a certain cost_style tech_leakage combination? Yes.
Raimar
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