Complete.Org: Mailing Lists: Archives: freeciv-dev: December 2001:
[Freeciv-Dev] Re: Tech cost patch v8
Home

[Freeciv-Dev] Re: Tech cost patch v8

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: rf13@xxxxxxxxxxxxxxxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Tech cost patch v8
From: Juha Litola <slave@xxxxxxxxxxxx>
Date: Sat, 1 Dec 2001 10:27:12 +0200

On Fri, Nov 30, 2001 at 10:52:48PM +0100, Raimar Falke wrote:

> How does Civ3 in this respect?
Civ3 doesn't use civ1|civ2 style costs, so there is no problem.
I remember now that ai uses goal_tech_cost, so only alternatives
are to make accurate calculation or force tech leakage == 0
with cost_style 0. I'm beginning to lean on latter as implementing
first would be major hassle and nobody in their right mind wouldn't
use the feature.

Is this ok with you?

--
// Juha Litola

Attachment: pgpMCg4CSzjk9.pgp
Description: PGP signature


[Prev in Thread] Current Thread [Next in Thread]