[Freeciv-Dev] Re: Tech cost patch v8
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On Fri, Nov 30, 2001 at 10:52:48PM +0100, Raimar Falke wrote:
> How does Civ3 in this respect?
Civ3 doesn't use civ1|civ2 style costs, so there is no problem.
I remember now that ai uses goal_tech_cost, so only alternatives
are to make accurate calculation or force tech leakage == 0
with cost_style 0. I'm beginning to lean on latter as implementing
first would be major hassle and nobody in their right mind wouldn't
use the feature.
Is this ok with you?
--
// Juha Litola
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- [Freeciv-Dev] Re: Tech cost patch v8,
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