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[Freeciv-Dev] Re: unit flags/capabilities

[Freeciv-Dev] Re: unit flags/capabilities

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: unit flags/capabilities
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Fri, 30 Nov 2001 22:57:09 +0100
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Fri, Nov 30, 2001 at 10:20:52PM +0100, Reinier Post wrote:
> On Thu, Nov 29, 2001 at 05:52:14PM +0100, Raimar Falke wrote:
> > > Ideally, all unit behaviour should depend on flags, ot the unit
> > > type, but flags are a later introduction and the conversion is not
> > > complete.
> > 
> > AFAIK there is no such place left.
> OK, the only cases seem to be a few lines in ai/aicity.c and ai/aiunit.c.

Which one?

> It used to be the way it still is for buildings:
> citytools.c:  return (city_affected_by_wonder(pcity, B_SUNTZU) ||
> citytools.c:      city_got_building(pcity, B_BARRACKS) || 
> citytools.c:      city_got_building(pcity, B_BARRACKS2) ||
> citytools.c:      city_got_building(pcity, B_BARRACKS3));

Yes this is known. We still wait for generalized improvements ;)


 email: rf13@xxxxxxxxxxxxxxxxx
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