[Freeciv-Dev] Re: unit flags/capabilities
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> To finish this: without need or benefit _I_ (you may ask another
> maintainer) will not include code which will be dead till some use
> arise.
if anybody else is reading this thread, can somebody please give some reasons
for including a more capable implementation of unit capability encapsulation
that coexists with the older implementation?
it would be a shame to not include it because extensibility isn't an
immediate goal of freeciv. or is it? lets see... extensible rule sets, units,
technologies.
just because you don't see an immediate need doesn't mean it shouldn't be
included for future development. not all development focuses an addition of
features. at some point, the framework WILL need to change to accomodate the
influx of additional or desired features.
there's a very common software idiom that goes something like: "the
development time of a feature will lengthen for every feature added until it
eventually gets to be longer than the development of the application itself."
the only way to alleviate this is to anticipate the needs of feature addition
and build the application accordingly.
besides, it's a benign patch and adds no complexity to the application as a
whole. even when people decide to use it, it can be used in conjunction with
the older model.
> Same question: what benefits will the inheritance model bring? Just to
> be more oject oriented?
absolutely. functional software has been proven to be much harder to maintain
in complex applications than in object oriented applications. oo is
conceptually easier to grasp because it approximates the way people actually
comprehend the concepts involved.
for example, we all know that a settler is a unit. but a settler has
capabilities and properties that other units do not. it extends the concept
of a unit in the same sense that a car extends the concept of a vehicle.
andy
- [Freeciv-Dev] unit flags/capabilities, Andrew Sutton, 2001/11/28
- [Freeciv-Dev] Re: unit flags/capabilities, Adam Olsen, 2001/11/28
- [Freeciv-Dev] Re: unit flags/capabilities, Raimar Falke, 2001/11/29
- [Freeciv-Dev] Re: unit flags/capabilities, Andrew Sutton, 2001/11/29
- [Freeciv-Dev] Re: unit flags/capabilities, Raimar Falke, 2001/11/29
- [Freeciv-Dev] Re: unit flags/capabilities, Andrew Sutton, 2001/11/29
- [Freeciv-Dev] Re: unit flags/capabilities, Andrew Sutton, 2001/11/29
- [Freeciv-Dev] Re: unit flags/capabilities, Raimar Falke, 2001/11/29
- [Freeciv-Dev] Re: unit flags/capabilities, Andrew Sutton, 2001/11/29
- [Freeciv-Dev] Re: unit flags/capabilities, Raimar Falke, 2001/11/29
- [Freeciv-Dev] Re: unit flags/capabilities,
Andrew Sutton <=
- [Freeciv-Dev] Re: unit flags/capabilities, Reinier Post, 2001/11/29
- [Freeciv-Dev] Re: unit flags/capabilities, Raimar Falke, 2001/11/29
- [Freeciv-Dev] Re: unit flags/capabilities, Reinier Post, 2001/11/30
- [Freeciv-Dev] Re: unit flags/capabilities, Raimar Falke, 2001/11/30
- [Freeciv-Dev] Re: unit flags/capabilities, Andrew Sutton, 2001/11/30
- [Freeciv-Dev] Re: unit flags/capabilities, Reinier Post, 2001/11/30
- [Freeciv-Dev] Re: unit flags/capabilities, Andrew Sutton, 2001/11/29
- [Freeciv-Dev] Re: unit flags/capabilities, Raimar Falke, 2001/11/29
- [Freeciv-Dev] Re: unit flags/capabilities, Andrew Sutton, 2001/11/29
- [Freeciv-Dev] Re: unit flags/capabilities, Reinier Post, 2001/11/29
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