[Freeciv-Dev] Re: unit flags/capabilities
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On Wed, Nov 28, 2001 at 03:59:47PM -0500, Andrew Sutton wrote:
> it'd take a considerable amount of patching to work the changes back to the
> server and client, but IMHO i think it's not a bad idea.
>
> thoughts?
Just a quick one. Whether or not you decide to use an array,
converting it to use macros for *all* accesses (including the int
itself and the flags used to access it) can be done without
changing from the current single 32bit int, and would make future
changes almost trivial. It'd still be a fair bit of work to do
though.
--
Adam Olsen, aka Rhamphoryncus
Who's hoping he didn't just put his foot in his mouth, since he hasn't
read the code in question :)
- [Freeciv-Dev] unit flags/capabilities, Andrew Sutton, 2001/11/28
- [Freeciv-Dev] Re: unit flags/capabilities,
Adam Olsen <=
- [Freeciv-Dev] Re: unit flags/capabilities, Raimar Falke, 2001/11/29
- [Freeciv-Dev] Re: unit flags/capabilities, Andrew Sutton, 2001/11/29
- [Freeciv-Dev] Re: unit flags/capabilities, Raimar Falke, 2001/11/29
- [Freeciv-Dev] Re: unit flags/capabilities, Andrew Sutton, 2001/11/29
- [Freeciv-Dev] Re: unit flags/capabilities, Andrew Sutton, 2001/11/29
- [Freeciv-Dev] Re: unit flags/capabilities, Raimar Falke, 2001/11/29
- [Freeciv-Dev] Re: unit flags/capabilities, Andrew Sutton, 2001/11/29
- [Freeciv-Dev] Re: unit flags/capabilities, Raimar Falke, 2001/11/29
- [Freeciv-Dev] Re: unit flags/capabilities, Andrew Sutton, 2001/11/29
- [Freeciv-Dev] Re: unit flags/capabilities, Reinier Post, 2001/11/29
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