[Freeciv-Dev] Re: Tech cost patch v7
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On Fri, Nov 30, 2001 at 01:37:17PM +0200, Juha Litola wrote:
> On Fri, Nov 30, 2001 at 12:13:36PM +0100, Raimar Falke wrote:
>
> > num_req_techs() can be removed. The code should go into
> Okay, I'll zap it.
>
> > precalc_tech_data. IMHO
> > + if(counted[tech])
> > + return 0;
> > should be
> > + if(counted[tech])
> > + return advances[tech].num_reqs
>
> No, it would go wrong then. Imagine tech tree like below.
>
> tech a
> | |
> tech b tech c
> | |
> tech d
>
> Where tech a is requirement for tech b and so on.
> Currently num_tech_reqs return 4 for tech d. If I'd implement your
> change, it would give 5, as tech a will be counted twice. That will
> leak to highly inconsistent costs in techs that have common requirements.
Ahh I see.
Raimar
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