[Freeciv-Dev] Re: Tech cost patch v7
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On Fri, Nov 30, 2001 at 12:13:36PM +0100, Raimar Falke wrote:
> num_req_techs() can be removed. The code should go into
Okay, I'll zap it.
> precalc_tech_data. IMHO
> + if(counted[tech])
> + return 0;
> should be
> + if(counted[tech])
> + return advances[tech].num_reqs
No, it would go wrong then. Imagine tech tree like below.
tech a
| |
tech b tech c
| |
tech d
Where tech a is requirement for tech b and so on.
Currently num_tech_reqs return 4 for tech d. If I'd implement your
change, it would give 5, as tech a will be counted twice. That will
leak to highly inconsistent costs in techs that have common requirements.
I'll send fixed patch in the evening, don't want to flood maillist
if I get more comments.
--
// Juha Litola
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