[Freeciv-Dev] Re: Incorrect tech rate on ai players (PR#1078)
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On Mon, Nov 26, 2001 at 11:51:16PM +0100, Reinier Post wrote:
> On Mon, Nov 26, 2001 at 11:46:38AM -0800, jorneg@xxxxxxxxxxx wrote:
> > Full_Name: Jordi Negrevernis i Font
> > Version: 1.11.2
> > Distribution: Windows binary
> > Client: Gtk+
> > OS: Win98
> > Submission from: (NULL) (62.174.74.188)
> >
> >
> > The ai players get rates of 100% of tech when playing with the republic!!!!
> >
> > When you get the control of player doing 'aitoggle XXX' the client or server
> > says 'incorrect rates corrected' or something like this.
>
> This is one of the few ways in which the 'hard' AI players cheat.
> Another is their ability to see the whole map.
>
> Does anyone know if the meaning of the AI skill levels is documented
> anywhere? The client help, server help, and FAQ don't seem to
> mention it.
The source ;) Look at server/stdinhand.c:*skill_level*. There are only
3 skill level used out of 10 (1-10). (2=easy, 4=normal, 6=hard)
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
Tank: So what do you need? Besides a miracle.
Neo: Guns. Lots of guns.
-- From The Matrix
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