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[Freeciv-Dev] Re: Incorrect tech rate on ai players (PR#1078)

[Freeciv-Dev] Re: Incorrect tech rate on ai players (PR#1078)

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To: jorneg@xxxxxxxxxxx, freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Incorrect tech rate on ai players (PR#1078)
From: Reinier Post <rp@xxxxxxxxxx>
Date: Mon, 26 Nov 2001 23:51:16 +0100

On Mon, Nov 26, 2001 at 11:46:38AM -0800, jorneg@xxxxxxxxxxx wrote:
> Full_Name: Jordi Negrevernis i Font
> Version: 1.11.2
> Distribution: Windows binary
> Client: Gtk+
> OS: Win98
> Submission from: (NULL) (
> The ai players get rates of 100% of tech when playing with the republic!!!!
> When you get the control of player doing 'aitoggle XXX' the client or server
> says 'incorrect rates corrected' or something like this.

This is one of the few ways in which the 'hard' AI players cheat.
Another is their ability to see the whole map.

Does anyone know if the meaning of the AI skill levels is documented
anywhere?  The client help, server help, and FAQ don't seem to mention it.


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