[Freeciv-Dev] Re: AI can build railway-system
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On Fri, Nov 23, 2001 at 02:33:00AM +0100, mateusz stefek wrote:
> Here comes new PATCH wchich doesn't assume that MOVE_COST_RAIL == 0
>
> struct tile
> {
> ...
> + struct tile* rail_zone;
> };
>
> It adds extra 4 bytes per tile, but defines function
> +int is_tiles_rail_connected(int x0, int y0, int x1, int y1);
> which quickly checks wheather two tiles are in the same "rail zone"
I would find it better if you would follow the continent-field way.
> It could be used in AI evaluating cities, and many other places.
Yes I see this. But only if movement on railways stays without
cost. There were suggestions to make it cost something.
> BTW I found it easier to konquer AI when they have railway-system in
> their country. And it is sad.
And this is the big problem with the patch per se.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"Heuer's Law: Any feature is a bug unless it can be turned off."
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