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[Freeciv-Dev] Re: List of new features in Civ3

[Freeciv-Dev] Re: List of new features in Civ3

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To: freeciv-dev@xxxxxxxxxxx (Freeciv developers)
Subject: [Freeciv-Dev] Re: List of new features in Civ3
From: Reinier Post <rp@xxxxxxxxxx>
Date: Wed, 14 Nov 2001 11:03:13 +0100

On Tue, Nov 13, 2001 at 10:38:44PM -0500, Mike Jing wrote:
> More pieces of info:
> -- Poluted squares cannot be worked at all: they produce nothing.
> -- You can't capture units if you don't have the tech required to build 
> them.  In this case, the units are destroyed.
> -- You no longer get a free tech from your opponents when you capture their 
> city.
> -- Rapture (WLTKD) now lowers corruption and waste, makes the city less 
> likely to defect and more resistent to propaganda.
> Mike
> P.S. Is everybody too busy playing the game or what?

I'm too busy to even play Freeciv ...

It looks as if we need a pointer to this on the Website.  My plan was
to just link to your messages from the FAQ, but if someone (being tired
of Civ3, or whatever) can do a comprehensive document, that will be even
better.  We still need those for Civ II and I as well, by the way.


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