[Freeciv-Dev] Re: List of new features in Civ3
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Tue, Nov 13, 2001 at 10:38:44PM -0500, Mike Jing wrote:
> More pieces of info:
> -- Poluted squares cannot be worked at all: they produce nothing.
> -- You can't capture units if you don't have the tech required to build
> them. In this case, the units are destroyed.
> -- You no longer get a free tech from your opponents when you capture their
> -- Rapture (WLTKD) now lowers corruption and waste, makes the city less
> likely to defect and more resistent to propaganda.
> P.S. Is everybody too busy playing the game or what?
I'm too busy to even play Freeciv ...
It looks as if we need a pointer to this on the Website. My plan was
to just link to your messages from the FAQ, but if someone (being tired
of Civ3, or whatever) can do a comprehensive document, that will be even
better. We still need those for Civ II and I as well, by the way.