Complete.Org: Mailing Lists: Archives: freeciv-dev: November 2001:
[Freeciv-Dev] Re: ai keeping illegal tax rates
Home

[Freeciv-Dev] Re: ai keeping illegal tax rates

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Sunil Pandey <sunil7us@xxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: ai keeping illegal tax rates
From: Tony Stuckey <stuckey@xxxxxxxxxxxxxxxxx>
Date: Wed, 7 Nov 2001 14:13:55 -0600

On Wed, Nov 07, 2001 at 11:45:35AM -0800, Sunil Pandey wrote:
> i am still trying to learn finer points of Freeciv so
> whenever going gets tough for me, i make my player as
> a Hard AI and try to see how it plays.
> 
> One thing that I have noticed a few times is that the
> AI manages to set 100% tax or science even in a
> republic. I am still trying to figure out whether this
> a bug in the game or in the GUI. If anyone else has
> seen any problem like this, please let me know. I am
> running Andreas Kemnade's port on Win98SE.

        Hard AIs are not restricted by government rate caps.
While this can make a difference in the early game, IMHO, if it is needed
in the late game, there is likely a deeper problem.

> I have not seen the official bug list (if there is
> anything like that) so if this has been already
> reported, I am extremely sorry.

        Since it's a deliberate decision, it wouldn't be listed in a bug
list.
-- 
Anthony J. Stuckey                              stuckey@xxxxxxxxxxxxxxxxx
"And they said work hard, and die suddenly, because it's fun."
        -Robyn Hitchcock.


[Prev in Thread] Current Thread [Next in Thread]