[Freeciv-Dev] Re: zoom
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On Mon, Oct 29, 2001 at 01:15:33PM +0100, Karl-Ingo Friese wrote:
> On Mon, 29 Oct 2001, Raimar Falke wrote:
>
> > On Mon, Oct 29, 2001 at 12:31:37PM +0100, Karl-Ingo Friese wrote:
> > > Hello there,
> > >
> > > as some of you might already know, I added a zoom feature
> > > to teamciv. Now I think about adapting that patch to CVS.
> > > However, before I do, I'd like to discuss a few things:
> > >
> > > a) zooming takes both: memory and CPU time. CPU time at
> > > initializing, memory afterward. It might be better
> > > to add this as an optionial feature for slower machines.
> > > Any suggestions how this should be done ?
> >
> > Make it a command line switch? How fast/slow it is really?
>
> The initiaizing takes about 10-20 seconds on an Athlon 800,
> depending on how many zoom levels you want (currently hard-
> coded).
How many zoom levels are this? How many sprites? Do you use a gdk/gtk
method or a selfmade?
> After that, the zoom itself is smooth.
> Download teamciv and try for yourself ;)
First give me some time.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
Q: Do you know what the death rate around here is?
A: One per person.
- [Freeciv-Dev] zoom, Karl-Ingo Friese, 2001/10/29
- [Freeciv-Dev] Re: zoom, Raimar Falke, 2001/10/29
- [Freeciv-Dev] Re: zoom, Karl-Ingo Friese, 2001/10/29
- [Freeciv-Dev] Re: zoom, Jason Dorje Short, 2001/10/29
- [Freeciv-Dev] Re: zoom, Jason Dorje Short, 2001/10/29
- [Freeciv-Dev] Re: zoom, Karl-Ingo Friese, 2001/10/30
- [Freeciv-Dev] Re: zoom, Karl-Ingo Friese, 2001/10/31
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