[Freeciv-Dev] zoom
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Hello there,
as some of you might already know, I added a zoom feature
to teamciv. Now I think about adapting that patch to CVS.
However, before I do, I'd like to discuss a few things:
a) zooming takes both: memory and CPU time. CPU time at
initializing, memory afterward. It might be better
to add this as an optionial feature for slower machines.
Any suggestions how this should be done ?
b) I will only implement zooming for non-iso3d tiles.
Anyone willing to do it for iso3d lateron ?
There are still a few (smaller) glitches in teamciv zoom,
after those are fixed, I can start to port the code to CVS.
Ingo
--
Karl-Ingo Friese
kif@xxxxxxxxxxxxxxxxxxxxxxxxxx
http://www-c.informatik.uni-hannover.de/~kif/civ/teamciv.html
- [Freeciv-Dev] zoom,
Karl-Ingo Friese <=
- [Freeciv-Dev] Re: zoom, Raimar Falke, 2001/10/29
- [Freeciv-Dev] Re: zoom, Karl-Ingo Friese, 2001/10/29
- [Freeciv-Dev] Re: zoom, Jason Dorje Short, 2001/10/29
- [Freeciv-Dev] Re: zoom, Jason Dorje Short, 2001/10/29
- [Freeciv-Dev] Re: zoom, Karl-Ingo Friese, 2001/10/30
- [Freeciv-Dev] Re: zoom, Karl-Ingo Friese, 2001/10/31
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