[Freeciv-Dev] Re: zoom
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On Mon, Oct 29, 2001 at 12:31:37PM +0100, Karl-Ingo Friese wrote:
> Hello there,
> 
> as some of you might already know, I added a zoom feature
> to teamciv. Now I think about adapting that patch to CVS.
> However, before I do, I'd like to discuss a few things:
> 
> a) zooming takes both: memory and CPU time. CPU time at
>    initializing, memory afterward. It might be better
>    to add this as an optionial feature for slower machines.
>    Any suggestions how this should be done ?
Make it a command line switch? How fast/slow it is really?
> b) I will only implement zooming for non-iso3d tiles.
>    Anyone willing to do it for iso3d lateron ?
> 
> There are still a few (smaller) glitches in teamciv zoom,
> after those are fixed, I can start to port the code to CVS.
        Raimar
-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 Make a software that is foolproof, and only fools will want to use it.
 
- [Freeciv-Dev] zoom, Karl-Ingo Friese, 2001/10/29
- [Freeciv-Dev] Re: zoom,
Raimar Falke <=
- [Freeciv-Dev] Re: zoom, Karl-Ingo Friese, 2001/10/29
 
- [Freeciv-Dev] Re: zoom, Jason Dorje Short, 2001/10/29
 - [Freeciv-Dev] Re: zoom, Jason Dorje Short, 2001/10/29
 
- [Freeciv-Dev] Re: zoom, Karl-Ingo Friese, 2001/10/30
 
- [Freeciv-Dev] Re: zoom, Karl-Ingo Friese, 2001/10/31
 
  
 
 
 
 
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