Complete.Org: Mailing Lists: Archives: freeciv-dev: October 2001:
[Freeciv-Dev] Re: zoom
Home

[Freeciv-Dev] Re: zoom

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Karl-Ingo Friese <kif@xxxxxxxxxxxxxxxxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: zoom
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 29 Oct 2001 13:07:18 +0100
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Mon, Oct 29, 2001 at 12:31:37PM +0100, Karl-Ingo Friese wrote:
> Hello there,
> 
> as some of you might already know, I added a zoom feature
> to teamciv. Now I think about adapting that patch to CVS.
> However, before I do, I'd like to discuss a few things:
> 
> a) zooming takes both: memory and CPU time. CPU time at
>    initializing, memory afterward. It might be better
>    to add this as an optionial feature for slower machines.
>    Any suggestions how this should be done ?

Make it a command line switch? How fast/slow it is really?

> b) I will only implement zooming for non-iso3d tiles.
>    Anyone willing to do it for iso3d lateron ?
> 
> There are still a few (smaller) glitches in teamciv zoom,
> after those are fixed, I can start to port the code to CVS.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 Make a software that is foolproof, and only fools will want to use it.


[Prev in Thread] Current Thread [Next in Thread]