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[Freeciv-Dev] Re: new patch: rapturedelay
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[Freeciv-Dev] Re: new patch: rapturedelay

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To: Karl-Ingo Friese <kif@xxxxxxxxxxxxxxxxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: new patch: rapturedelay
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Sun, 28 Oct 2001 19:31:19 +0100
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Sat, Oct 27, 2001 at 02:55:53PM +0200, Karl-Ingo Friese wrote:
> Hello there,
> 
> attached is a patch for a new server variable "rapturedelay".
> It simply sets the number of turns a city has to celebrate
> before it grows by rapture. Instead of every turn (as before)
> it will grow every n-th turn, where n is the value of
> rapturedelay.
> 
> Default is 1 for traditional reasons.
> rapturedelay 2 is quite healthy for game balance.

IMHO this should be named raptureinterval or similar.

        Raimar

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 email: rf13@xxxxxxxxxxxxxxxxx
 "At the beginning of the week, we sealed ten BSD programmers
  into a computer room with a single distribution of BSD Unix.
  Upon opening the room after seven days, we found all ten programmers 
  dead, clutching each other's throats, and thirteen new flavors of BSD."


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