[Freeciv-Dev] Re: PATCH: map iteration (PR#1018)
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On Sun, Oct 21, 2001 at 10:52:51PM -0400, Jason Dorje Short wrote:
> Raimar Falke wrote:
> >
> > On Fri, Oct 19, 2001 at 09:15:46PM -0400, Ross W. Wetmore wrote:
> > > The is_normal_map_pos() solution is really just a bad hack because you
> > > aren't willing to think about the case and fix it right at the moment :-).
> > >
> > > But in most cases, the right fix it is far easier than what you are
> > > proposing.
> > >
> > > The examples below should use whole_map_iterate(). When you get weird
> > > maps, then whole_map_iterate() will become weird, but until then it will
> > > remain as is, i.e. efficient iteration over the whole map. The change
> > > when needed is to 1 line of code in a header.
> >
> > Yes whole_map_iterate should be prefered. However whole_map_iterate
> > doesn't allow an action if the map position is unreal or an extra
> > action for every new line.
>
> Indeed. Adding such code to whole_map_iterate would be very unwieldy at
> best.
>
> My understanding is that whole_map_iterate also doesn't guarantee
> anything about the order in which the coordinates are traversed. The
> stuff in server/savegame.c certainly needs such a guarantee.
Lets go a step back:
$ grep -Irn 'for.*map.xsize.*[+][+]' .
./client/goto.c:224: for (x_itr = 0; x_itr < map.xsize; x_itr++) {
./client/gui-mui/overviewclass.c:205: for (x = 0; x < map.xsize; x++)
./common/game.c:125: for (x = 0; x < map.xsize; x++)
./common/game.c:133: for (x = 0; x < map.xsize; x++)
./common/game.c:144: for (x = 0; x < map.xsize; x++)
./common/game.c:152: for (x = 0; x < map.xsize; x++)
./common/game.c:167: for (x = 0; x < map.xsize; x++)
./common/game.c:175: for (x = 0; x < map.xsize; x++)
./common/game.c:183: for (x = 0; x < map.xsize; x++)
./common/game.c:191: for (x = 0; x < map.xsize; x++)
We may remove this LAND_AREA_DEBUG stuff altogether.
./common/map.h:475: for (WMI_x_itr = 0; WMI_x_itr < map.xsize; WMI_x_itr++)
./server/barbarian.c:96: for( j = 0; j < map.xsize; j++ )
./server/gamelog.c:93: for (x=0;x<map.xsize;x++) {
./server/mapgen.c:111: for (x=0;x<map.xsize;x++) {
./server/mapgen.c:123: for (x=0;x<map.xsize;x++) {
./server/mapgen.c:138: for (x=0;x<map.xsize;x++) {
./server/mapgen.c:724: for (i = 0; i < map.xsize * map.ysize; i++) {
./server/mapgen.c:782: for (x=0;x<map.xsize;x++) {
./server/mapgen.c:801: for (x=0;x<map.xsize;x++) {
./server/mapgen.c:1406: for (x=0;x<map.xsize; x++) {
./server/mapgen.c:1765: for (x = 0 ; x < map.xsize ; x++) {
./server/mapgen.c:1769: for (x = 0 ; x < map.xsize; x++) {
Some of them can be replaced with a new rectangle/block_iterate.
./server/maphand.c:302: for (x=0; x<map.xsize; x++) {
./server/maphand.c:309: for (x=0; x<map.xsize; x++) {
Difficult.
./server/savegame.c:70: for (x = 0; x < map.xsize; x++) { \
./server/savegame.c:128: for(x = 0; x < map.xsize; x++) {
\
Ok.
./server/gotohand.c:192: for (x = 0; x < map.xsize; x++) {
./server/gotohand.c:205: for (x = 0; x < map.xsize; x++)
./server/gotohand.c:210: for (x = 0; x < map.xsize; x++)
./server/gotohand.c:824: for (x = 0; x < map.xsize; x++)
Not topology depend.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"Like the ad says, at 300 dpi you can tell she's wearing a
swimsuit. At 600 dpi you can tell it's wet. At 1200 dpi you
can tell it's painted on. I suppose at 2400 dpi you can tell
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-- Joshua R. Poulson
- [Freeciv-Dev] Re: PATCH: map iteration (PR#1018), (continued)
- [Freeciv-Dev] Re: PATCH: map iteration (PR#1018), Raimar Falke, 2001/10/18
- [Freeciv-Dev] Re: PATCH: map iteration (PR#1018), Ross W. Wetmore, 2001/10/19
- [Freeciv-Dev] Re: PATCH: map iteration (PR#1018), Raimar Falke, 2001/10/20
- [Freeciv-Dev] Re: PATCH: map iteration (PR#1018), Ross W. Wetmore, 2001/10/20
- [Freeciv-Dev] Re: PATCH: map iteration (PR#1018), Jason Dorje Short, 2001/10/21
- [Freeciv-Dev] Re: PATCH: map iteration (PR#1018),
Raimar Falke <=
- [Freeciv-Dev] Re: PATCH: map iteration (PR#1018), Jason Dorje Short, 2001/10/22
- [Freeciv-Dev] Re: PATCH: map iteration (PR#1018), Raimar Falke, 2001/10/22
- [Freeciv-Dev] Re: PATCH: map iteration (PR#1018), Jason Dorje Short, 2001/10/22
- [Freeciv-Dev] Re: PATCH: map iteration (PR#1018), Ross W. Wetmore, 2001/10/23
- [Freeciv-Dev] Re: PATCH: map iteration (PR#1018), Raimar Falke, 2001/10/24
- [Freeciv-Dev] Re: PATCH: map iteration (PR#1018), Ross W. Wetmore, 2001/10/28
- [Freeciv-Dev] Re: PATCH: map iteration (PR#1018), Jason Dorje Short, 2001/10/28
- [Freeciv-Dev] Re: PATCH: map iteration (PR#1018), Raimar Falke, 2001/10/28
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