[Freeciv-Dev] Re: PATCH: map iteration (PR#1018)
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Raimar Falke wrote:
>
> On Wed, Oct 17, 2001 at 11:12:34PM -0700, jdorje@xxxxxxxxxxxxxxxxxxxxx wrote:
> > There are a lot of places in the code that have loops like
> >
> > for (y=0; y<map.ysize; y++) {
> > for (x=0; x<map.xsize; x++) {
> > ...
> > }
> > ...
> > }
> >
> > These loops will generally not work under a general topology, since they
> > are intended to loop over only normal, real positions and for many
> > topologies that will not happen.
> >
> > The easy solution is to do an is_normal_map_pos check, as in:
> >
> > for (y=0; y<map.ysize; y++) {
> > for (x=0; x<map.xsize; x++) {
> > if (is_normal_map_pos(x, y)) {
> > ...
> > } else {
> > <possibly some extra handling>
> > }
> > }
> > ...
> > }
> >
> > The cleanest example of this is in whole_map_iterate, where the
> > is_normal_map_pos check can just be added directly.
> >
> >
> > The obvious question with this is efficiency, since we're adding a lot
> > of extra is_normal_map_pos calls. I ran a profile of an autogame under
> > CVS and the patch, and found an increase in is_normal_map_pos calls by 3
> > million. By comparison, normalize_map_pos is called 50 million times in
> > this game. Of course, since is_normal_map_pos is a frontend to
> > normalize_map_pos it's a lot slower than it could be. I anticipate a
> > 2-4% increase in execution time.
> >
> > Aside from the efficiency controversy I'm sure we'll have, this is
> > pretty boring stuff.
>
> The question is how we can make this faster. What do you think about
> another method like is_normal_map_pos but this method is called only
> with map position which are inside the xsize*ysize map.
>
> int is_normal_map_pos2(int x, int y)
> {
> // assert(0<=x<map.size && 0<=y<map.ysize);
> return 1;
> }
>
> int is_normal_map_pos(int x, int y)
> {
> if(x<0||x>=map.xsize || y<0||y>=map.ysize)
> return 0;
> return is_normal_map_pos2(x,y);
> }
>
> Make is_normal_map_pos2 a macro and use it in the cases you have
> touched with your patch and we have no performance impact for the
> current map.
This seems like a good idea.
Once new topologies are added, though, we will probably no longer want
to make it a macro. At that point we'll be back to the same problem,
since the function call overhead is the main slowdown.
jason
- [Freeciv-Dev] PATCH: map iteration (PR#1018), jdorje, 2001/10/18
- [Freeciv-Dev] Re: PATCH: map iteration (PR#1018), Raimar Falke, 2001/10/18
- [Freeciv-Dev] Re: PATCH: map iteration (PR#1018), Ross W. Wetmore, 2001/10/19
- [Freeciv-Dev] Re: PATCH: map iteration (PR#1018), Raimar Falke, 2001/10/20
- [Freeciv-Dev] Re: PATCH: map iteration (PR#1018), Ross W. Wetmore, 2001/10/20
- [Freeciv-Dev] Re: PATCH: map iteration (PR#1018), Jason Dorje Short, 2001/10/21
- [Freeciv-Dev] Re: PATCH: map iteration (PR#1018), Raimar Falke, 2001/10/22
- [Freeciv-Dev] Re: PATCH: map iteration (PR#1018), Jason Dorje Short, 2001/10/22
|
|