[Freeciv-Dev] Re: PATCH: remove map_adjust_[xy] invocations from server
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On Tue, Oct 09, 2001 at 02:58:28AM -0400, Ross W. Wetmore wrote:
> I have lost context on these so you may be right that the x,y values
> are always guaranteed to be real.
>
> But the assert is useful to check this when you may still be passing
> unreal coordinates (as in tilespec.c() and other places that still
> have (x+1,y-1) type code constructs).
>
> Note that "real" is not always "normalized", so that normalize_map_pos
> (i.e. normalization) is often still required.
> The code does not yet guarantee that passed coordinates are always
> normalized as well as real.
We want this in the future. And I can assure you we are 99% there in
the auto games.
> You want to go slower in things like map.c changes elsewhere.
> If there had been an if(normalized_map_pos()), then you would definitely
> be right, all the time.
Raimar
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