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[Freeciv-Dev] Re: [gtk+iso] Farmland covering tile
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[Freeciv-Dev] Re: [gtk+iso] Farmland covering tile

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To: Bert Buchholz <bertbuchholz@xxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [gtk+iso] Farmland covering tile
From: Daniel L Speyer <dspeyer@xxxxxxxxxxx>
Date: Sun, 7 Oct 2001 17:42:12 -0400 (EDT)

Try this fix.  I've erased pieces of hires and redone the farmland image
so that everything *should* have adequate transperancy.  Just put this
attached file as /usr/local/share/freeciv/hires/terrain1.xpm (you might
want to save your old version somewhere).

Opinions?  Suggestions? Compliments? Flames? Nonsense words?

--Daniel Speyer
"May the /src be with you, always"


On Sun, 7 Oct 2001, Daniel L Speyer wrote:

> Theres a similar problem with swamp/peat/river (looks like swamp/peat) and
> judging by tileset I suspect similar problems with jungle/fruit/river and
> jungle/jems/river.
> 
> I think the problem is that tiles are simply drwan in an order (something
> like terrain, rivers, specials, improvements, cities) assuming that each
> layer leaves adequate blank space, but some of them don't.  Probably the
> best solution is to fix the tilesets.  I'll take a shot at that (though my
> art skills aren't great).
> 
> --Daniel Speyer
> "May the /src be with you, always"
> 
> 
> On Sun, 7 Oct 2001, Bert Buchholz wrote:
> 
> > Hi!
> > 
> > I just realized that in the gtk-client with isometric view, farmland is
> > covering everything under it. So, if there was a river or special
> > ressources on a tile, it would become invisible due to the farmland. I
> > didn't look into the code yet, but this is of course because of the
> > order in which stuff is drawn.
> > 
> > My question: Is this intended? For me, it would be nicer if I could see
> > the stuff under farmland and don't have to middle-click on a tile to
> > find out about it.
> > 
> > Bert
> > 
> > 
> 
> 
> 



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