[Freeciv-Dev] Re: commandline syntax and semantics (was: Server/ruleset
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On Mon, 1 Oct 2001, Arien Malec wrote:
>
> --- Reinier Post <rp@xxxxxxxxxx> wrote:
> > On Sat, Sep 29, 2001 at 02:55:03PM -0700, Arien Malec wrote:
> > > Better to issue a create first:
> > >
> > > create tech.railroad
> > > set tech.railroad.name "Railroad"
> >
> > I cannot see what 'tech.railroad' would mean in the first line.
> > In my proposal it is the tech whose .name field matches /^railroad/i,
> > but the name is only assigned in the second line.
>
> I believe that there are advantages to make the token "railroad" in
> "tech.railroad" an identifier, and not a name:
I agree, and this becomes even more important when i18n is considered.
Just as a convenience-note, how about making the name be automatically set
to the identifier capitalized with _s turned into ' 's?
>
> 1) It parses easily, whereas names need to be tech."Atomic Theory",
> identifiers
> can only be tech.atomic_theory
> 2) See the following set of commands:
>
> ; in the ruleset:
> create unit.archers
> set unit.archers.name = "Archers"
>
> ; on the command-line, my semantics
> set unit.archers.name = "Bowmen"
> set unit.archers.hitpoints = ...
>
> ; on the command-line, your sematics
> set unit.archers.name = "Bowmen"
> set unit.bowmen.hitpoints = ....
> ; Does unit.archers still exist now?
>
> 3) (minor point) It lines up with how the current rulesets work:
>
> [advance_atomic_theory]
> name = _("Atomic Theory")
> req1 = ...
> req2 = ...
> flags = ...
>
> becomes
>
> create tech.atomic_theory
> set tech.atomic_theory.name = ...
> set tech.atomic_theory.req1 = ...
>
> Or, in the multiple create/set syntax:
>
> create tech.atomic_theory (
> name = ...;
> req1 = ...;
> etc...
> )
>
> Arien
>
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- [Freeciv-Dev] Re: commandline syntax and semantics (was: Server/ruleset unification), Arien Malec, 2001/10/01
- [Freeciv-Dev] Re: commandline syntax and semantics (was: Server/ruleset unification),
Daniel L Speyer <=
- [Freeciv-Dev] Re: commandline syntax and semantics (was: Server/ruleset unification), Reinier Post, 2001/10/01
- [Freeciv-Dev] Re: commandline syntax and semantics (was: Server/ruleset unification), Reinier Post, 2001/10/01
- [Freeciv-Dev] Re: commandline syntax and semantics (was: Server/ruleset unification), Arien Malec, 2001/10/01
- [Freeciv-Dev] Re: commandline syntax and semantics (was: Server/ruleset unification), Daniel Sjölie, 2001/10/02
- [Freeciv-Dev] Re: commandline syntax and semantics (was: Server/ruleset unification), Reinier Post, 2001/10/02
- [Freeciv-Dev] Re: commandline syntax and semantics (was: Server/ruleset unification), Daniel Sjölie, 2001/10/02
- [Freeciv-Dev] Re: commandline syntax and semantics (was: Server/ruleset unification), Reinier Post, 2001/10/27
- [Freeciv-Dev] Re: commandline syntax and semantics (was: Server/ruleset unification), Daniel Sjölie, 2001/10/27
- [Freeciv-Dev] Re: commandline syntax and semantics (was: Server/ruleset unification), Reinier Post, 2001/10/28
- [Freeciv-Dev] Re: commandline syntax and semantics (was: Server/ruleset unification), Reinier Post, 2001/10/02
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