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[Freeciv-Dev] Re: Settlers turns left calculation in GUI is wrong. (PR#9
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[Freeciv-Dev] Re: Settlers turns left calculation in GUI is wrong. (PR#9

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To: Stepan Roh <stepan@xxxxxxxx>
Cc: andreas.beckmann@xxxxxxxxxxxxxxxxxxxx, Freeciv Developers List <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Settlers turns left calculation in GUI is wrong. (PR#981)
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 27 Sep 2001 16:30:48 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Thu, Sep 27, 2001 at 03:38:11PM +0200, Stepan Roh wrote:
> 
> On Thu, 27 Sep 2001, Raimar Falke wrote:
> 
> > On Thu, Sep 27, 2001 at 02:29:03PM +0200, Stepan Roh wrote:
> > >
> > >
> > > On Thu, 27 Sep 2001, Raimar Falke wrote:
> > >
> > > > > 2) I don't see any problem with move_rate = 0 - you can have unit 
> > > > > which
> > > > > must be transported by any other one
> > > >
> > > > Do we really want this? This would be a bunker or a watchtower or
> > > > something like this. To use this it is necessary that a unit can
> > > > create another unit or you transport them with a ship (railroad
> > > > doesn't work). Note that you can only transport the unit with
> > > > move_rate = 0 only from a city to a city with a ship.
> > > >
> > > > So overall it may be a nice idea but it isn't possible now.
> > >
> > > Yes, but it may be possible in the future with some kind of ground
> > > transport units (if someone will code them). So current code is future
> > > compatible ;-)
> >
> > Doing some research yields:
> > <http://arch.freeciv.org/freeciv-dev-200107/threads.html#00219>
> >
> > Problem: why does a unit with move_rate=0 counts as an normal settler?
> > Answer: move_rate is used really for two things: the move rate and
> > what I would call settler power. This is bad. A seperate field for
> > settler power or a new flag F_FAST_SETTLER would be nice.
> 
> This came to my mind too. Having separate field for settler power will be
> the best solution.

Does anybody other have an option on this?

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
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