[Freeciv-Dev] Re: Settlers turns left calculation in GUI is wrong. (PR#9
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On Thu, 27 Sep 2001, Raimar Falke wrote:
> > 2) I don't see any problem with move_rate = 0 - you can have unit which
> > must be transported by any other one
>
> Do we really want this? This would be a bunker or a watchtower or
> something like this. To use this it is necessary that a unit can
> create another unit or you transport them with a ship (railroad
> doesn't work). Note that you can only transport the unit with
> move_rate = 0 only from a city to a city with a ship.
>
> So overall it may be a nice idea but it isn't possible now.
Yes, but it may be possible in the future with some kind of ground
transport units (if someone will code them). So current code is future
compatible ;-)
Have a nice day.
Stepan Roh
- [Freeciv-Dev] Settlers turns left calculation in GUI is wrong. (PR#981), andreas . beckmann, 2001/09/26
- [Freeciv-Dev] Re: Settlers turns left calculation in GUI is wrong. (PR#981), Raimar Falke, 2001/09/27
- [Freeciv-Dev] Re: Settlers turns left calculation in GUI is wrong. (PR#981), Stepan Roh, 2001/09/27
- [Freeciv-Dev] Re: Settlers turns left calculation in GUI is wrong. (PR#981), Raimar Falke, 2001/09/27
- [Freeciv-Dev] Re: Settlers turns left calculation in GUI is wrong. (PR#981), Stepan Roh, 2001/09/27
- [Freeciv-Dev] Re: Settlers turns left calculation in GUI is wrong. (PR#981), Raimar Falke, 2001/09/27
- [Freeciv-Dev] Re: Settlers turns left calculation in GUI is wrong. (PR#981),
Stepan Roh <=
- [Freeciv-Dev] Re: Settlers turns left calculation in GUI is wrong. (PR#981), Raimar Falke, 2001/09/27
- [Freeciv-Dev] Re: Settlers turns left calculation in GUI is wrong. (PR#981), Stepan Roh, 2001/09/27
- [Freeciv-Dev] Re: Settlers turns left calculation in GUI is wrong. (PR#981), Raimar Falke, 2001/09/27
- [Freeciv-Dev] Re: Settlers turns left calculation in GUI is wrong. (PR#981), Paul Zastoupil, 2001/09/27
- [Freeciv-Dev] Re: Settlers turns left calculation in GUI is wrong. (PR#981), Raimar Falke, 2001/09/27
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