Complete.Org: Mailing Lists: Archives: freeciv-dev: September 2001:
[Freeciv-Dev] Re: (no subject)
Home

[Freeciv-Dev] Re: (no subject)

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (no subject)
From: Vasco Alexandre Da Silva Costa <vasc@xxxxxxxxxxxxxx>
Date: Tue, 11 Sep 2001 00:18:33 +0100 (WET DST)

Well i think its a good idea, removing cruft that just wastes screen
real-estate, we did that in the report and help menus and i think its a
good idea doing it here too. If there are no strong complaints i will
commit this patch.

---
Vasco Alexandre da Silva Costa @ Instituto Superior Tecnico, Lisboa

On Mon, 10 Sep 2001, Karl-Ingo Friese wrote:

> Hmm, couldnt you hae started this dicussion before I spend the time
> to redo the patch for the CVS ? After all Vasco asked for it
> some weeks ago and I send an email "if the patch is still wanted" on
> saturday.
> 
> 
> On Mon, 10 Sep 2001, Raimar Falke wrote:
> 
> > On Mon, Sep 10, 2001 at 02:43:17PM +0200, Karl-Ingo Friese wrote:
> > Is there really a space problem? The new dialog looks a bit like "this
> > is a technical dialog and technical dialogs have no decoration but
> > hold only the cold facts". And yes the removed information were mostly
> > superfluous.
> 
> Yes. There realy is a space problem. As already stated on the teamciv
> website, this mainly adresses hardcore players and control freaks.
> >From my own experience: During a game, I have constantly open:
> 
> city dialog, science report, player report, message window
> 
> o city dialog for managing cities
> o science report for watching progress and especialy for not poping
>   up on time critical turns.
> o player window for we play in teams
> o message window because it contains the most important informations
>   (and would pop up each turn anyhow)
> 
> In the later game this may be joined by trade/unit report, depending
> on the situation and role. The old report headers could be "moved under
> another window" but hey, I remove them since 4 years now and not without
> reason.
> 
> The headers are for players who open a report "from time to time".
> In that case it is nice to have also year and name of the own empire
> displaid.
> 
> I see however the decoration point however. I too would like a nicer
> look of freeciv reports. Why not have some people design a font + (small)
> header graphics ? Thats way better than redundant information.
> 
> Reports affected: cityreport, activeunit report, trade report, science
> report.
> 
> Ingo
> 
> -- 
> 
> Karl-Ingo Friese
> kif@xxxxxxxxxxxxxxxxxxxxxxxxxx
> 
> 
> 



[Prev in Thread] Current Thread [Next in Thread]