[Freeciv-Dev] Re: (no subject)
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Hmm, couldnt you hae started this dicussion before I spend the time
to redo the patch for the CVS ? After all Vasco asked for it
some weeks ago and I send an email "if the patch is still wanted" on
saturday.
On Mon, 10 Sep 2001, Raimar Falke wrote:
> On Mon, Sep 10, 2001 at 02:43:17PM +0200, Karl-Ingo Friese wrote:
> Is there really a space problem? The new dialog looks a bit like "this
> is a technical dialog and technical dialogs have no decoration but
> hold only the cold facts". And yes the removed information were mostly
> superfluous.
Yes. There realy is a space problem. As already stated on the teamciv
website, this mainly adresses hardcore players and control freaks.
From my own experience: During a game, I have constantly open:
city dialog, science report, player report, message window
o city dialog for managing cities
o science report for watching progress and especialy for not poping
up on time critical turns.
o player window for we play in teams
o message window because it contains the most important informations
(and would pop up each turn anyhow)
In the later game this may be joined by trade/unit report, depending
on the situation and role. The old report headers could be "moved under
another window" but hey, I remove them since 4 years now and not without
reason.
The headers are for players who open a report "from time to time".
In that case it is nice to have also year and name of the own empire
displaid.
I see however the decoration point however. I too would like a nicer
look of freeciv reports. Why not have some people design a font + (small)
header graphics ? Thats way better than redundant information.
Reports affected: cityreport, activeunit report, trade report, science
report.
Ingo
--
Karl-Ingo Friese
kif@xxxxxxxxxxxxxxxxxxxxxxxxxx
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