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[Freeciv-Dev] Re: Re strange msg concerning ais (PR#928)
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[Freeciv-Dev] Re: Re strange msg concerning ais (PR#928)

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To: Paul Zastoupil <paulz@xxxxxxxxxxxx>
Cc: jdorje@xxxxxxxxxxxxxxxxxxxxx, Christian Knoke <ChrisK@xxxxxxxx>, freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Re strange msg concerning ais (PR#928)
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 10 Sep 2001 20:48:05 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Mon, Sep 10, 2001 at 11:23:13AM -0700, Paul Zastoupil wrote:
> On Mon, Sep 10, 2001 at 12:03:50PM +0200, Raimar Falke wrote:
> > On Sun, Sep 09, 2001 at 07:52:06PM -0400, Jason Dorje Short wrote:
> > > Raimar Falke wrote:
> > > > 
> > > > On Sun, Sep 09, 2001 at 02:16:05PM -0700, Christian Knoke wrote:
> > > > > 1.12.1
> > > > >
> > > > > Got the same, this is the client output:
> > > > >
> > > > > Server capability string: +1.11.6 conn_info pop_cost turn attributes 
> > > > > new_bonus_tech fund_added
> > > > > Welcome to the Freeciv version 1.12.1-devel Server running at 
> > > > > civserver.freeciv.org port 5570.
> > > > > Game: Sapporo may soon grow to size 2.
> > > > > Karamazov: '/ai Stimpos'
> > > > > Game: Stimpos is now AI-controlled.
> > > > > Game: Player 'Stimpos' now has skill level 'easy'.
> > > > > Karamazov: '/hard'
> > > > 
> > > > > Game: AI players now have skill level 'Bragu'.
> > > > 
> > > > I can't find this message in the source. Either it is constructed at
> > > > runtime or something weird is going on.
> > > 
> > > Game: AI players now have skill level 'jshort'.
> 
> I think this is what is at fault.  Its one of Reinier's auto applied
> patched to cvs on civserver.freeciv.org.  
> 
> +    notify_player(0, _("Game: Player '%s' now has skill level '%s'."),
> +             pplayer->name, name_of_skill_level(level));

gcc also warns about it.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
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