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[Freeciv-Dev] Re: autoconnect with unknown user (PR#927)
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[Freeciv-Dev] Re: autoconnect with unknown user (PR#927)

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To: rf13@xxxxxxxxxxxxxxxxxxxxxx
Cc: Christian Knoke <ChrisK@xxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: autoconnect with unknown user (PR#927)
From: Trent Piepho <xyzzy@xxxxxxxxxxxxx>
Date: Fri, 31 Aug 2001 15:38:11 -0700 (PDT)

On Fri, 31 Aug 2001, Raimar Falke wrote:
> On Fri, Aug 31, 2001 at 12:43:58PM -0700, Trent Piepho wrote:
> > On Fri, 31 Aug 2001, Raimar Falke wrote:
> > > On Fri, Aug 31, 2001 at 03:29:48AM -0700, Christian Knoke wrote:
> > > > CVS 31 AUG 2001 Linux i386 Gtk+
> > > > 
> > > > If you use autoconnect to connect to a running game
> > > > and set (with -n option) a username not included
> > > > in the game, it tries to connect 100 times, but
> > > > without the 0.5 seconds delay inbetween, i.e.
> > > > with zero delay: 
> > 
> > Is adding a 0.5 second delay an improvement here?  It seems like you would
> > want the client to tell you the username isn't accepted after the first try.
> 
> Either you parse the server response or keep is simple. The server
> could also be restarted and the error will go away.

So spending 50 seconds re-trying to connect to a server with the wrong
name doesn't seem wrong?  



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