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[Freeciv-Dev] Re: autoconnect with unknown user (PR#927)
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[Freeciv-Dev] Re: autoconnect with unknown user (PR#927)

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To: Trent Piepho <xyzzy@xxxxxxxxxxxxx>
Cc: Christian Knoke <ChrisK@xxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: autoconnect with unknown user (PR#927)
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Fri, 31 Aug 2001 23:26:38 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Fri, Aug 31, 2001 at 12:43:58PM -0700, Trent Piepho wrote:
> On Fri, 31 Aug 2001, Raimar Falke wrote:
> > On Fri, Aug 31, 2001 at 03:29:48AM -0700, Christian Knoke wrote:
> > > CVS 31 AUG 2001 Linux i386 Gtk+
> > > 
> > > If you use autoconnect to connect to a running game
> > > and set (with -n option) a username not included
> > > in the game, it tries to connect 100 times, but
> > > without the 0.5 seconds delay inbetween, i.e.
> > > with zero delay: 
> 
> Is adding a 0.5 second delay an improvement here?  It seems like you would
> want the client to tell you the username isn't accepted after the first try.

Either you parse the server response or keep is simple. The server
could also be restarted and the error will go away.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "From what I am reading Win98 and NT5.0 will be getting rid of all that
  crap anyway. Seems that Microsoft has invented something called TCP/IP and
  another really revolutionary concept called DNS that eliminates the
  netbios crap too. All that arping from browsers is going to go away.
  I also hear rumors that they are on the verge of breakthrough discoveries
  called NFS, and LPD too. Given enough time and money, they might
  eventually invent Unix."
    -- George Bonser in linux-kernel


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