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[Freeciv-Dev] Re: Player report flags broken with trident_shields
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[Freeciv-Dev] Re: Player report flags broken with trident_shields

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To: Daniel Sjölie <deepone@xxxxxxxxxx>, Freeciv List <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Player report flags broken with trident_shields
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Sat, 1 Sep 2001 00:32:29 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Fri, Aug 31, 2001 at 05:22:15PM +0200, Raimar Falke wrote:
> On Fri, Aug 31, 2001 at 04:45:41PM +0200, Daniel Sjölie wrote:
> > On 2001-08-31 10:04:37, Raimar Falke wrote:
> > > On Fri, Aug 31, 2001 at 01:11:09AM +0200, Daniel Sjölie wrote:
> > > > 
> > > > civclient: plrdlg.c:401: build_flag: Assertion `start_x == 0' failed.
> > > > 
> > > > As soon as I acces the players report when using the
> > > > trident_shields tileset...
> > > 
> > > The question is now: which nation? Can you try to get this from the
> > > core dump?
> > 
> > When I start a game with one player and access the player dialog I
> > always get this - didn't try all 64 nations but...
> > You can't reproduce this? I get it every time...
> 
> I can with trident_shields. I will take a look.

The attached patch should work but doesn't. It works half if the
clipping is disabled. This leaves however black borders. Any ideas?

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "Programming today is a race between software engineers striving to
  build bigger and better idiot-proof programs, and the Universe trying
  to produce bigger and better idiots. So far, the Universe is winning."
    -- Rich Cook

Attachment: shields1.diff
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