Complete.Org: Mailing Lists: Archives: freeciv-dev: August 2001:
[Freeciv-Dev] Re: [PATCH] message window -- related to (PR#902)
Home

[Freeciv-Dev] Re: [PATCH] message window -- related to (PR#902)

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: freeciv-dev@xxxxxxxxxxx (Freeciv developers)
Subject: [Freeciv-Dev] Re: [PATCH] message window -- related to (PR#902)
From: Reinier Post <rp@xxxxxxxxxx>
Date: Sun, 26 Aug 2001 14:13:14 +0200

On Sat, Aug 25, 2001 at 07:06:33PM -0700, Trent Piepho wrote:

> It seems like your patch won't help at all if you are playing against humans. 
> The message window will still pop-up in front of you when they attack, which
> is certainly rather annoying.

This is one of the interface quirks every Freeciv user will encounter.
The standard solution is to minimize the messages window, instead of
closing it.

> I think a real fix would be to not have the message window pop to the front
> every time a new message arrives.  That would work with both humans and AI
> players, and wouldn't need this extra packet that seems like a kludge to me.
> 

Yes.  Also, some AI-related messages should be added to the message list.


-- 
Reinier


[Prev in Thread] Current Thread [Next in Thread]