[Freeciv-Dev] Re: [PATCH] message window -- related to (PR#902)
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Freeciv Developers <freeciv-dev@xxxxxxxxxxx> |
Subject: |
[Freeciv-Dev] Re: [PATCH] message window -- related to (PR#902) |
From: |
Christian Knoke <ChrisK@xxxxxxxx> |
Date: |
Sun, 26 Aug 2001 09:16:18 +0200 |
Am Sonntag, 26. August 2001 04:06 schrieb Trent Piepho:
> On Sat, 25 Aug 2001, Francois Taiani wrote:
[annoying message window popup]
>
> I think a real fix would be to not have the message window pop to the
> front every time a new message arrives. That would work with both
> humans and AI players, and wouldn't need this extra packet that seems
> like a kludge to me.
>
> You could stick a small button on the main window, "Event", or
> something short like that, that would bring the message window the
> foreground. When a new event arrives, the button gets highlighted to
> tell you about it. Then you can click the button or push F10 when
> you are ready to have the window obscure the map.
I like it. More ideas:
- button gets red when new messages arrive
- same for treaty window
- icons instead of buttons
- blinking icons
- the whole thing a client option defaulting to the old behaviour
- making all dialogs non-modal :))
Christian
--
* Christian Knoke +49 4852 92248 *
* D-25541 Brunsbuettel Wurtleutetweute 49 *
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
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