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[Freeciv-Dev] Re: [PATCH] message window -- related to (PR#902)
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[Freeciv-Dev] Re: [PATCH] message window -- related to (PR#902)

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To: Freeciv Developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [PATCH] message window -- related to (PR#902)
From: Christian Knoke <ChrisK@xxxxxxxx>
Date: Sun, 26 Aug 2001 09:16:18 +0200

Am Sonntag, 26. August 2001 04:06 schrieb Trent Piepho:
> On Sat, 25 Aug 2001, Francois Taiani wrote:

[annoying message window popup]

>
> I think a real fix would be to not have the message window pop to the
> front every time a new message arrives.  That would work with both
> humans and AI players, and wouldn't need this extra packet that seems
> like a kludge to me.
>
> You could stick a small button on the main window, "Event", or
> something short like that, that would bring the message window the
> foreground.  When a new event arrives, the button gets highlighted to
> tell you about it.  Then you can click the button or push F10 when
> you are ready to have the window obscure the map.

I like it. More ideas:

- button gets red when new messages arrive
- same for treaty window
- icons instead of buttons
- blinking icons
- the whole thing a client option defaulting to the old behaviour
- making all dialogs non-modal :))

Christian

-- 
* Christian Knoke                           +49 4852 92248 *
* D-25541 Brunsbuettel                  Wurtleutetweute 49 *
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.



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