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[Freeciv-Dev] Re: FAQ errors in editorial updates (PR#910)
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[Freeciv-Dev] Re: FAQ errors in editorial updates (PR#910)

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To: rwetmore@xxxxxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: FAQ errors in editorial updates (PR#910)
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Sun, 26 Aug 2001 10:01:45 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Sat, Aug 25, 2001 at 08:10:20PM +0200, Raimar Falke wrote:
> > ..+# set randseed 42       # repeat a particular game (random) sequence
> > ..+# set seed 42           # repeat a particular map generation sequence
> > ..+# set timeout 3         # run a client/server autogame
> > ..+set timeout -1          # run a server only autogame
> > ..+set aifill 7            # fill to 7 players
> > ..+hard                    # make the AI do complex things
> > ..+create Caesar           # first player (with known name) created and
> > ..+                        # toggled to AI mode
> > ..+start
> >                            ^^^ Note comments cause some commands to break
> 
> After the committing I also noticed this. This issue is on my todo
> list.

A patch to fix this is attached.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "That's fundamental game play!  My main enemy is *ALWAYS* fighting 
  a 4-front war.  I make sure of it!"
    -- Tony Stuckey, freeciv-dev

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