[Freeciv-Dev] Re: changing struct civ_map
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On Thu, 2 Aug 2001, mkaufman@xxxxxxxxxxxxxx wrote:
> what is the overall impact of changing struct civ_map? For example,
> if we were to eliminate "int have_rivers_overlay" or add an "int
> inland_lakes"...
There should be no particular problems, other than the obvious ones.
AFAICT struct civ_map never occurs on the wire, otherwise you would
have to worry about capstrs.
--
Big Gaute http://www.srcf.ucam.org/~gs234/
I always wanted a NOSE JOB!!
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