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[Freeciv-Dev] Re: changing struct civ_map
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[Freeciv-Dev] Re: changing struct civ_map

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To: Freeciv-Dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: changing struct civ_map
From: Gaute B Strokkenes <gs234@xxxxxxxxx>
Date: Tue, 07 Aug 2001 02:45:11 +0200

On Thu, 2 Aug 2001, mkaufman@xxxxxxxxxxxxxx wrote:
> what is the overall impact of changing struct civ_map?  For example,
> if we were to eliminate "int have_rivers_overlay" or add an "int
> inland_lakes"...

There should be no particular problems, other than the obvious ones.
AFAICT struct civ_map never occurs on the wire, otherwise you would
have to worry about capstrs.

-- 
Big Gaute                               http://www.srcf.ucam.org/~gs234/
I always wanted a NOSE JOB!!


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