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[Freeciv-Dev] Re: wrong defending unit (PR#854)
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[Freeciv-Dev] Re: wrong defending unit (PR#854)

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To: Freeciv Developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: wrong defending unit (PR#854)
From: Christian Knoke <ChrisK@xxxxxxxx>
Date: Mon, 23 Jul 2001 19:53:18 +0200

Am Montag, 23. Juli 2001 14:37 schrieben Sie:
> On Sun, 22 Jul 2001, Christian Knoke wrote:
>
> after some meddling with the program, the conclusion is:
> settlers in a city have defence 1*1.5 = 1.5  and 20 hitpoints
>     (actual internal value is defence*10 so 0.5 doesn't get lost --
>                    controvesrisal)
> phalanx (fortified or in a city) has 2*1.5 defence = 3 and 10
> hitpoints chariot has 3 attack and 10 hitpoints.
>
> phalanx' probability to succeed = 0.5
> settlers  "    "    "    "   "  = 0.51725
>
> so technically everything is ok
>
> but it's not terribly realistic.
>
> > BTW i saw it sometimes take phalanx, sometimes settler,
>
> THAT should not happen! (unless phalanx is veteran or settler is ill)

It does! --> http://www.enter.de/~c.knoke/bugs/defense3.sav.gz

But I guess the reason here is, that the chariot is veteran 8-/

You may want to check it anyway.

>
> > but in this savegame it seems to take always the settler.
>
> G.

Christian

-- 
* Christian Knoke                           +49 4852 92248 *
* D-25541 Brunsbuettel                  Wurtleutetweute 49 *
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.



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