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[Freeciv-Dev] Re: wrong defending unit (PR#854)
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[Freeciv-Dev] Re: wrong defending unit (PR#854)

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: wrong defending unit (PR#854)
From: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxxxx>
Date: Mon, 23 Jul 2001 15:37:47 +0300 (IDT)

On Sun, 22 Jul 2001, Christian Knoke wrote:

> Reproducible. Savegame is here:
> 
> http://www.enter.de/~c.knoke/bugs/weak-defense.sav.gz
> 
> login as chris and as Sitting Bull. Attack Brasilia with
> Sioux chariot.

after some meddling with the program, the conclusion is:
settlers in a city have defence 1*1.5 = 1.5  and 20 hitpoints
    (actual internal value is defence*10 so 0.5 doesn't get lost --
                   controvesrisal)
phalanx (fortified or in a city) has 2*1.5 defence = 3 and 10 hitpoints
chariot has 3 attack and 10 hitpoints.

phalanx' probability to succeed = 0.5
settlers  "    "    "    "   "  = 0.51725

so technically everything is ok

but it's not terribly realistic.


> BTW i saw it sometimes take phalanx, sometimes settler,

THAT should not happen! (unless phalanx is veteran or settler is ill)

> but in this savegame it seems to take always the settler.

G.



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