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[Freeciv-Dev] Re: save game when civserver killed?
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[Freeciv-Dev] Re: save game when civserver killed?

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To: Lubos Polerecky <lup@xxxxxxxxxxxxxx>
Cc: Freeciv Developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: save game when civserver killed?
From: Christian Knoke <ChrisK@xxxxxxxx>
Date: Sun, 22 Jul 2001 19:40:14 +0200

Am Sonntag, 22. Juli 2001 16:21 schrieben Sie:
>
> So I was wondering whether there would be some trick to save the
> current state of the game if something goes wrong. For example some
> sort of a save-at-kill feature of the server or something external
> to tell it to do it, or to change the terminal or something of that
> kind. Well, I don't have much of ideas.
>

You may want to enter in the civserver:

$ set saveturns 1

Then it writes out a savegame every turn. It's a good idea
to start the civserver from a extra directory for the 
savegames then.

> Thanks,
> Lubos

-- 
* Christian Knoke                           +49 4852 92248 *
* D-25541 Brunsbuettel                  Wurtleutetweute 49 *
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