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[Freeciv-Dev] Re: suggestion for unit movement
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To: Pablo Belluscio <pablibell@xxxxxxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: suggestion for unit movement
From: Thue <thue@xxxxxxx>
Date: Fri, 20 Jul 2001 12:36:24 +0200

On Thursday 19 July 2001 20:16, Thue wrote:
> On Tuesday 17 July 2001 20:31, Pablo Belluscio wrote:
> > Idea/suggestion:
> > Static units.
> >
> > Description:
> > Currently, a unit with 0 movement (by design) can still move one
> > tile per turn. In Civ II you could design "static" units that could
> > be used as radar outposts (high sight), city shields (high
> > defense), etc.
> >
> > How to do it:
> > I am no programmer, but I think that it will not be too difficult
> > to modify the motion algorithm for the units.
>
> Are you sure that is by design? It sounds like a bug to me.
>
> -Thue

Oh I see - you meant that it was by design from your side that it had 0 
movement :).

Anyway, here is a patch. Everything seems to work, but I won't garantie 
that there isn't any bugs when using units with 0 movement. (needs more 
testing)

-Thue

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