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[Freeciv-Dev] Re: [FreeCiv-Cvs] thue: Cancel a goto if an nonallied unit
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[Freeciv-Dev] Re: [FreeCiv-Cvs] thue: Cancel a goto if an nonallied unit

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To: Christian Knoke <ChrisK@xxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [FreeCiv-Cvs] thue: Cancel a goto if an nonallied unit gets adjace... (PR#824)
From: Thue <thue@xxxxxxx>
Date: Fri, 29 Jun 2001 20:00:02 +0200

On Friday 29 June 2001 19:46, Christian Knoke wrote:
> Am Montag, 25. Juni 2001 21:41 schrieben Sie:
> > This is an automated notification of a change to freeciv cvs,
> > on Mon Jun 25 12:30:30 PDT 2001 = Mon Jun 25 19:30:30 2001 (GMT)
> > by Thue Janus Kristensen <thue@xxxxxxx>
> >
> > ---- Files affected:
> >
> > freeciv/server unittools.c
> >
> > ---- Log message:
> >
> > Cancel a goto if an nonallied unit gets adjacent to the patrolling
> > unit.
> >
> > Fixes (PR#815) reported by Xavier Renaut
> > <xavier@xxxxxxxxxxxxxxxxxxxxxx>
>
> Here is an example for current CVS where the cancel doesn't
> work. Savegame is here:
>
> http://www.enter.de/~c.knoke/bugs/patrol.sav.gz
>
> Login with two clients both as Stefan Supljikac and
> as Luis Taruc. Start the game, press return in both
> clients and watch the ships southwest of Uitenhage.
>
> Christian

I only cancelled the patrol when a unit was adjacent. But using the 
unit's sight range (as you think we should, hence the bug report) is 
probably better.

-Thue


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