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[Freeciv-Dev] Re: freeciv bug with WRITE command in civserver.exe (PR#79
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[Freeciv-Dev] Re: freeciv bug with WRITE command in civserver.exe (PR#79

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To: lorimer@xxxxxxxxxxxx, freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: freeciv bug with WRITE command in civserver.exe (PR#795)
From: Thue <thue@xxxxxxx>
Date: Sun, 3 Jun 2001 22:42:59 +0200

On Sunday 03 June 2001 22:07, lorimer@xxxxxxxxxxxx wrote:
> Full_Name: Derek Ray
> Version: 1.11.4
> Distribution: Windows binary
> Client: Xaw
> OS: Win2000
> Submission from: (NULL) (209.86.22.22)
>
>
> When using the WRITE command in the server to write out a ruleset, it
> writes the following two variables to the file that it shouldn't:
>
> seed
> randseed
>
> This is bad since when you later start the server with the --read
> (filename) command line option, it then reads IN those variables - which
> result in a completely identical map and starting position for the game.
>
> I managed a workaround by deleting the two lines from the (filename) that I
> wrote out; simple enough for now.
>
> -- Derek

Though you would sometimes want to have those saved, most of the time you 
don't. So if nobody disagrees I will remove them from the output.

-Thue


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