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[Freeciv-Dev] Re: Goto calculates ZOC badly (PR#745)
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[Freeciv-Dev] Re: Goto calculates ZOC badly (PR#745)

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Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Goto calculates ZOC badly (PR#745)
From: Thue <thue@xxxxxxx>
Date: Mon, 16 Apr 2001 12:15:11 -0700 (PDT)

As far as the client knows there is no units in the city, and the route is 
fine. It is correct that it could easily be smarter :).
Right now the goto planning in the client doesn't take enemy units into 
account except ZOC of units it can actually see; at some point that should be 
fixed.

-Thue

On Monday 16 April 2001 21:06, Christian Knoke wrote:
> Version: CVS of 14 Apr 2001
> System:  Linux i386 GTK
>
> Moving an alpine troops unit in front of
> an enemy city, goto enters the ZOC of
> that city too early, and thus cannot end
> the move due to ZOC-restrictions. The aimed
> tile isn't reached.
>
> Reproducible. Savegame is here:
>
> http://www.enter.de/~c.knoke/bugs/zoc-goto.sav.gz
>
> Login as Washington, start the game. Activate the
> alpine troops on the ship north of Moskva and send
> it to the mountain south of Saratov three tiles
> away, using goto. It ends its move in the forest
> west of Saratov, with a remainder of 1/3 MP.
>
> Christian




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