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[Freeciv-Dev] Re: automaticly restarting script
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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: automaticly restarting script
From: Vasco Alexandre Da Silva Costa <vasc@xxxxxxxxxxxxxx>
Date: Sun, 15 Apr 2001 23:19:30 +0100 (WET DST)

On Sun, 15 Apr 2001, Bernhard Kuemel wrote:

> Tuomas Airaksinen wrote:
> > 
> > I just use following civloop script at tuma.stc.cx:5555:
> > 
> > #!/bin/bash
> > while true; do
> >         echo "Civserver launched $(date)" >> my_civlog.txt
> >         civserver -q 500 -r my_civscript.txt >> my_civlog.txt
> > done
> 
> Hmm, my civserver doesn't have this -q option. But I found that
> public civservers aren't such a great idea since it's better to
> run ones own server which allows one to save and restore games.

It's in CVS.  I added it so people wouldn't have to write longwinded
scripts (which sometimes don't work very well because you can never have
quite the same info the server's guts have). I guess civserver itself will
use this option in the future. At least that was what i had in mind...

About save & restore.  That has been on people's minds for a while but
the server code isn't reentrant.  It would probably take considerable
effort to make it so.
Meanwhile we can always resort to kludges like exit and restart.

---
Vasco Alexandre da Silva Costa @ Instituto Superior Tecnico, Lisboa




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