[Freeciv-Dev] Re: automaticly restarting script
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I just use following civloop script at tuma.stc.cx:5555:
#!/bin/bash
while true; do
echo "Civserver launched $(date)" >> my_civlog.txt
civserver -q 500 -r my_civscript.txt >> my_civlog.txt
done
And it works.
On Thu, Apr 12, 2001 at 10:00:29PM +0200, Bernhard Kuemel wrote:
> Hi!
>
> freeciv is great and I think a lot more people would offer
> permanent servers, if they would automatically restart as the
> ones at civserver.freeciv.org do. You obviously already have such
> scripts, but I still sat down and wrote one myself (this adds to
> my linux experience). It's a quick and dirty thing, but it works
> rather well, IMO. You can include it in the distribution package,
> e.g. in a contrib directory. Otherwise, maybe supply your
> scripts. Ahh, yes, you may add a GPL license statement.
>
> One thing that's missing is saving and restoring games. I thought
> of doing that with expect as well, but I guess there are better
> ways to do that.
>
> Bye, Bernhard
>
> ps: I'm not subscribed to this list.
> #!/usr/bin/expect -f
>
> set quit 0
>
> #while {1} {
>
> spawn civserver -r rc -m
>
> set timeout 1
> expect_background "The map has" {
> send_user "expect: game start detected\n"
> expect_background "Lost connection" {
> set quit 1
> send "list\n"
> expect {
> "is connected from" { set quit 0 }
> "is being observed from" { set quit 0 }
> }
> if {1==$quit} {
> send "metainfo restarting in 60 s for lack of players\n"
> set quitid [after 60000 {
> send_user "expect: quitting ...\n"
> send -i $spawn_id "quit\n"
> }]
> }
> } "has rejoined the game." {
> if {1==$quit} {
> after cancel $quitid
> set quit 0
> send_user "expect: quit cancelled :)\n"
> send "metainfo Players welcome\n"
> }
> }
> }
>
> interact
> wait
>
> #}
> #while
> #!/usr/bin/expect -f
>
> while {1} {
> spawn ./xcs
> interact
> wait
> }
--
Best regards, Tuomas Airaksinen
For That Matter: http://tuma.stc.cx/
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