[Freeciv-Dev] Re: savegame backward compatibility problem?
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Fixed. I actually knew that would be the case, and I had posted a patch to
freeciv-dev, but I didn't get around to applying it to now. Sorry.
-Thue
On Saturday 14 April 2001 01:35, Mike Kaufman wrote:
> here is a savefile that works just fine on a server that is pre-april but
> crashes on a current cvs server. log in as 'kauf'
>
> interestingly enough, civgame-1500.sav.gz and civgame-750.sav.gz from the
> same game don't trigger the crash.
>
> Those files as well as the core file are available if anyone wants 'em.
>
> I'm not certain what date the old server was that I was playing on, but it
> was definitely before the city_check_worker() changes. proabably mar20-27
>
> --mike
>
> here's the output:
>
> orion:~/dev/freeciv % ser -f ../d/freeciv/civgame-1000.sav.gz
> This is the server for Freeciv version 1.11.5-devel
> You can learn a lot about Freeciv at http://www.freeciv.org/
> 2: Loading saved game: ../d/freeciv/civgame-1000.sav.gz
> 2: Loading rulesets
> 2: Now accepting new client connections.
>
> For introductory help, type 'help'.
>
> 2: Connection request from kauf from fuzzy.midusa.net
> 2: kauf has client version 1.11.5-devel
> 2: kauf has joined as player Perikles.
>
> > st
>
> Starting game.
> William Wallace is now normal.
> Hirohito is now normal.
> Maximilian is now normal.
> Nefertiti is now normal.
> civserver: sanitycheck.c:144: check_cities: Assertion `map_get_tile(map_x,
> map_y)->worked == ((void *)0)' failed.
> Aborted (core dumped)
----------------------------------------
Content-Type: APPLICATION/octet-stream; charset="us-ascii";
name="civgame-1000.sav.gz"
Content-Transfer-Encoding: BASE64
Content-Description:
----------------------------------------
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