[Freeciv-Dev] savegame backward compatibility problem?
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here is a savefile that works just fine on a server that is pre-april but
crashes on a current cvs server. log in as 'kauf'
interestingly enough, civgame-1500.sav.gz and civgame-750.sav.gz from the
same game don't trigger the crash.
Those files as well as the core file are available if anyone wants 'em.
I'm not certain what date the old server was that I was playing on, but it
was definitely before the city_check_worker() changes. proabably mar20-27
--mike
here's the output:
orion:~/dev/freeciv % ser -f ../d/freeciv/civgame-1000.sav.gz
This is the server for Freeciv version 1.11.5-devel
You can learn a lot about Freeciv at http://www.freeciv.org/
2: Loading saved game: ../d/freeciv/civgame-1000.sav.gz
2: Loading rulesets
2: Now accepting new client connections.
For introductory help, type 'help'.
>
2: Connection request from kauf from fuzzy.midusa.net
2: kauf has client version 1.11.5-devel
2: kauf has joined as player Perikles.
> st
Starting game.
William Wallace is now normal.
Hirohito is now normal.
Maximilian is now normal.
Nefertiti is now normal.
civserver: sanitycheck.c:144: check_cities: Assertion `map_get_tile(map_x,
map_y)->worked == ((void *)0)' failed.
Aborted (core dumped)
civgame-1000.sav.gz
Description: Binary data
- [Freeciv-Dev] savegame backward compatibility problem?,
Mike Kaufman <=
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