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[Freeciv-Dev] Is the number of improvements limited?
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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Is the number of improvements limited?
From: "Miguel Farah F." <miguel@xxxxxxxxxxxxx>
Date: Thu, 15 Mar 2001 08:36:13 -0400 (CLT)

Hi.

As you know, I am working on the Future Tech modpack. I finally got off
the initial design stage, and proceeded on: I wrote the new
units.ruleset and new techs.ruleset without any problems.

However, after I wrote buildings.ruleset and tested it, I got the
following error message from the server (which aborted):

0: Bad number of buildings: 75 (./future_buildings.ruleset)

My new buildings.ruleset had 5 new buildings and 2 new wonders.
Suspecting the wonders were to blame, I removed two wonders (which
weren't my new ones) and got this error:

0: Bad number of buildings: 73 (./future_buildings.ruleset)

Suspecting the worst, I proceeded then to remove 5 improvements (chosen
at random, although none wereof the new ones). The server didn't have a
problem now.

I can conclude that Freeciv has an upper limit of improvements that can
be specified in the ruleset. Am I correct? Is there an easy way to
change this?



-- 
MIGUEL FARAH              //   miguel@xxxxx
#include <disclaimer.h>   //   http://www.nn.cl/~miguel
<*>
"Trust me - I know what I'm doing."
- Sledge Hammer



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