[Freeciv-Dev] Re: As if we needed another ics solution...
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Michael Hasselmann <michael.hasselmann@xxxxxx> wrote:
[snip]
Well, I'm the one who definitely has the solution, and - seeing this
discussion becoming more and more stupid - I ask myself whether you ever
really tried it out the patch before pollutiong this mailinglist
with any further complaints: My metropolis bonus patch! It is certainly in
the meaning of the KISS(S)-principle, but its effects on gameplay is
therefore awesome.
In short: It adds 10% (changeable) to trade and production everytime
a city grows. This way a size 12 city with library can easily have up to
100 (!) research points, not mentioning the boost in production.
[snip]
I am afraid this would make large cities way way way way way too powerful.
I must confess that I haven't played with this patch, but the exponential
growth of the bonus is obviously too supercity friendly. Consider this:
(1.1)^10 = 2.59
(1.1)^20 = 6.73
(1.1)^30 = 17.45
Together with the effect of city improvements, a size 20 city will be
extremely powerful. A size 30 city will be an incredible moster!
Obviously, it makes the "big gets bigger" problem a thousand times worse.
In order to make this remotely reasonable, you have to disallow growing
cities by celebration. Otherwise, the game would be over in a hurry. Oh
wait, I guess that's exactly what everybody wants, right?
Mike
Mike
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- [Freeciv-Dev] Re: As if we needed another ics solution...,
Mike Jing <=
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